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After Two Years of Dragging...

I finally beat Tales of Destiny II.

Was it worth it? I think it was. Not just because it was such a great game but because the Japanese PS2 is a useful little machine. No more swap-trick modding for me!


What can I say? I was going to do the extra dungeon but after I got my butt whipped by the boss on the fifth floor I decided to save it for the next playthrough. I beat the game in 125 hours. ::laughs::


I got a +40 grade for beating Elraine, -8 for the last boss. Phooey! I lost to Fortuna once. My final party consisted of Kyle, Judas, Reala and Harold. Harold got the death blow. Go Harold! XD


I'll say right off the bat that I did not like Tales of Destiny. I found the characters irritating, the battle system horrid and the encounter rate was ridiculous. The only character I even remotely liked was Leon and, well, you know what happened to him. By the end of the game I didn't even think I cared. But! TOD2 snared me just the same! It was right after Suikoden 3 came out and I had learned the fate of my favorite character that I saw the preliminary shots of TOD2 and Judas..heh heh heh...they caught me when I was vulnerable!


I consider TOD2 an apology from Namco for the suckiness of TOD. They had to right the wrongs somehow! And I can honestly say that while liking Leon was a guilty pleasure, he redeemed himself in TOD2 to the point that I don't feel ashamed for liking him. ^o^ Sometimes I think it should have been called "Tales of Fanservice" but for once the game was servicing me!


I didn't dislike any of the characters in the game which is a rarity for me. I admit that the game wasn't perfect. The dungeons were too short, the encounter rate was still high and the battle system, while fun most of the time was occasionally punishing. What about the Grade Point System? It made me paranoid to the point where I became a perfectionist and it lessened my enjoyment of the game. Also, the plot was dumb. Who cares? I didn't entertain any fantasies of clubbing the characters to death and that means a lot to me!


::pokes Grandia in the eye::


The voice acting, for the most part, was fantastic. That being said, with all those veteran voice actors I kind of got the feeling that I was playing a VOICE ACTOR VANITY PROJECT instead of a real game. ^_^ Things did get pretty melodramatic at times and I had a few laughs because of it.


All in all I'd give the game a 9/10. It had its flaws but at least it didn't freeze like Valkyrie Profile!




Easter was uneventful, uh huh. We had a meal that was more like Thanksgiving and I got a stomach-ache right before we sat down to eat. =_= I ate anyway and regretted it. Just a little bit. I'm the kind of person who would eat something even if it made me sick (as long as it's not from food-poisoning). I never eat much of anything at once but when something looks good not much will stop me from eating it (aside from the threat of food poisoning, I don't let indigestion stop me).


::starts thinking cupcakes::


I did a little more work on my sweater and finished Volume Six of PSME. Can't beat a nice quiet evening.

Comments

( 2 comments — Leave a comment )
tsubasahome
Mar. 28th, 2005 07:59 pm (UTC)
I haven't met a Game Arts heroine that I haven't wanted to punch. They seem to have serious problems with Mary-Sue characters.

leene_chan
Mar. 28th, 2005 11:45 pm (UTC)
Since their primary motive in character development is "we want you to fall in love with the heroine like the main character does" they have to make her as perfect as possible. Bleh! What about the heterosexual females who're playing the game? When I think of characteristics I like, "perfect" doesn't really come to mind. I'd like to see them come up with a flaw for their heroine other than "she's jealous," "she worries too much," or, my personal favorite, "she's a bad cook."
( 2 comments — Leave a comment )